Mike Williams <mik### [at] nospam please> wrote in
<Cjf### [at] econym demon co uk>:
> Try this:-
>
> #include "shapes.inc"
> #include "shapes2.inc"
>
> #declare Bounded_Dodecahedron = object {Dodecahedron
> bounded_by {sphere {0,1.26}}
> }
Thanks for that explanation! I had discarded manual bounding as an
option without even trying it, since I didn't know POV wasn't auto-bounding
these objects. I'll try your suggestion out while I'm looking for mesh
versions of the solids. Thanks again!
--
Rich Allen
(Remove SPAM from my address to reply by e-mail)
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